/* * Copyright 2011 The LibYuv Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ // NOLINT #define INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ #include "libyuv/basic_types.h" // TODO(fbarchard): Remove the following headers includes #include "libyuv/convert.h" #include "libyuv/convert_argb.h" #ifdef __cplusplus namespace libyuv { extern "C" { #endif void SetPlane(uint8* dst_y, int dst_stride_y, int width, int height, uint32 value); // Copy a plane of data (I420 to I400). void CopyPlane(const uint8* src_y, int src_stride_y, uint8* dst_y, int dst_stride_y, int width, int height); // Convert I420 to I400. (calls CopyPlane ignoring u/v) int I420ToI400(const uint8* src_y, int src_stride_y, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // I420 mirror. int I420Mirror(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // ARGB mirror. int ARGBMirror(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert NV12 to RGB565. int NV12ToRGB565(const uint8* src_y, int src_stride_y, const uint8* src_uv, int src_stride_uv, uint8* dst_rgb565, int dst_stride_rgb565, int width, int height); // Convert NV21 to RGB565. int NV21ToRGB565(const uint8* src_y, int src_stride_y, const uint8* src_uv, int src_stride_uv, uint8* dst_rgb565, int dst_stride_rgb565, int width, int height); // Aliases. #define ARGBToBGRA BGRAToARGB #define ARGBToABGR ABGRToARGB // Convert ARGB To RGB24. int ARGBToRGB24(const uint8* src_argb, int src_stride_argb, uint8* dst_rgb24, int dst_stride_rgb24, int width, int height); // Convert ARGB To RAW. int ARGBToRAW(const uint8* src_argb, int src_stride_argb, uint8* dst_rgb, int dst_stride_rgb, int width, int height); // Convert ARGB To RGB565. int ARGBToRGB565(const uint8* src_argb, int src_stride_argb, uint8* dst_rgb565, int dst_stride_rgb565, int width, int height); // Convert ARGB To ARGB1555. int ARGBToARGB1555(const uint8* src_argb, int src_stride_argb, uint8* dst_argb1555, int dst_stride_argb1555, int width, int height); // Convert ARGB To ARGB4444. int ARGBToARGB4444(const uint8* src_argb, int src_stride_argb, uint8* dst_argb4444, int dst_stride_argb4444, int width, int height); // Convert ARGB to I400. int ARGBToI400(const uint8* src_argb, int src_stride_argb, uint8* dst_y, int dst_stride_y, int width, int height); // ARGB little endian (bgra in memory) to I422 int ARGBToI422(const uint8* src_frame, int src_stride_frame, uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int width, int height); // Draw a rectangle into I420. int I420Rect(uint8* dst_y, int dst_stride_y, uint8* dst_u, int dst_stride_u, uint8* dst_v, int dst_stride_v, int x, int y, int width, int height, int value_y, int value_u, int value_v); // Draw a rectangle into ARGB. int ARGBRect(uint8* dst_argb, int dst_stride_argb, int x, int y, int width, int height, uint32 value); // Convert ARGB to gray scale ARGB. int ARGBGrayTo(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Make a rectangle of ARGB gray scale. int ARGBGray(uint8* dst_argb, int dst_stride_argb, int x, int y, int width, int height); // Make a rectangle of ARGB Sepia tone. int ARGBSepia(uint8* dst_argb, int dst_stride_argb, int x, int y, int width, int height); // Apply a matrix rotation to each ARGB pixel. // matrix_argb is 3 signed ARGB values. -128 to 127 representing -1 to 1. // The first 4 coefficients apply to B, G, R, A and produce B of the output. // The next 4 coefficients apply to B, G, R, A and produce G of the output. // The last 4 coefficients apply to B, G, R, A and produce R of the output. int ARGBColorMatrix(uint8* dst_argb, int dst_stride_argb, const int8* matrix_argb, int x, int y, int width, int height); // Apply a color table each ARGB pixel. // Table contains 256 ARGB values. int ARGBColorTable(uint8* dst_argb, int dst_stride_argb, const uint8* table_argb, int x, int y, int width, int height); // Quantize a rectangle of ARGB. Alpha unaffected. // scale is a 16 bit fractional fixed point scaler between 0 and 65535. // interval_size should be a value between 1 and 255. // interval_offset should be a value between 0 and 255. int ARGBQuantize(uint8* dst_argb, int dst_stride_argb, int scale, int interval_size, int interval_offset, int x, int y, int width, int height); // Copy ARGB to ARGB. int ARGBCopy(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); typedef void (*ARGBBlendRow)(const uint8* src_argb0, const uint8* src_argb1, uint8* dst_argb, int width); // Get function to Alpha Blend ARGB pixels and store to destination. ARGBBlendRow GetARGBBlend(); // Alpha Blend ARGB images and store to destination. int ARGBBlend(const uint8* src_argb0, int src_stride_argb0, const uint8* src_argb1, int src_stride_argb1, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert I422 to YUY2. int I422ToYUY2(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height); // Convert I422 to UYVY. int I422ToUYVY(const uint8* src_y, int src_stride_y, const uint8* src_u, int src_stride_u, const uint8* src_v, int src_stride_v, uint8* dst_frame, int dst_stride_frame, int width, int height); // Convert unattentuated ARGB to preattenuated ARGB. int ARGBAttenuate(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert preattentuated ARGB to unattenuated ARGB. int ARGBUnattenuate(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height); // Convert MJPG to ARGB. int MJPGToARGB(const uint8* sample, size_t sample_size, uint8* argb, int argb_stride, int w, int h, int dw, int dh); // Computes table of cumulative sum for image where the value is the sum // of all values above and to the left of the entry. Used by ARGBBlur. int ARGBComputeCumulativeSum(const uint8* src_argb, int src_stride_argb, int32* dst_cumsum, int dst_stride32_cumsum, int width, int height); // Blur ARGB image. // Caller should allocate dst_cumsum table of width * height * 16 bytes aligned // to 16 byte boundary. int ARGBBlur(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int32* dst_cumsum, int dst_stride32_cumsum, int width, int height, int radius); // Multiply ARGB image by ARGB value. int ARGBShade(const uint8* src_argb, int src_stride_argb, uint8* dst_argb, int dst_stride_argb, int width, int height, uint32 value); // Interpolate between two ARGB images using specified amount of interpolation // (0 to 255) and store to destination. // 'interpolation' is specified as 8 bit fraction where 0 means 100% src_argb0 // and 255 means 1% src_argb0 and 99% src_argb1. // Internally uses ARGBScale bilinear filtering. // Caveat: This function will write up to 16 bytes beyond the end of dst_argb. int ARGBInterpolate(const uint8* src_argb0, int src_stride_argb0, const uint8* src_argb1, int src_stride_argb1, uint8* dst_argb, int dst_stride_argb, int width, int height, int interpolation); #if defined(__CLR_VER) || defined(COVERAGE_ENABLED) || \ defined(TARGET_IPHONE_SIMULATOR) #define YUV_DISABLE_ASM #endif // Row functions for copying a pixels from a source with a slope to a row // of destination. Useful for scaling, rotation, mirror, texture mapping. void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride, uint8* dst_argb, const float* uv_dudv, int width); // The following are available on all x86 platforms: #if !defined(YUV_DISABLE_ASM) && \ (defined(_M_IX86) || defined(__x86_64__) || defined(__i386__)) void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride, uint8* dst_argb, const float* uv_dudv, int width); #define HAS_ARGBAFFINEROW_SSE2 #endif #ifdef __cplusplus } // extern "C" } // namespace libyuv #endif #endif // INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ NOLINT