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/*
* Copyright 2011 The LibYuv Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ // NOLINT
#define INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_
#include "libyuv/basic_types.h"
// TODO(fbarchard): Remove the following headers includes
#include "libyuv/convert.h"
#include "libyuv/convert_argb.h"
#ifdef __cplusplus
namespace libyuv {
extern "C" {
#endif
void SetPlane(uint8* dst_y, int dst_stride_y,
int width, int height,
uint32 value);
// Copy a plane of data (I420 to I400).
void CopyPlane(const uint8* src_y, int src_stride_y,
uint8* dst_y, int dst_stride_y,
int width, int height);
// Convert I420 to I400. (calls CopyPlane ignoring u/v)
int I420ToI400(const uint8* src_y, int src_stride_y,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// I420 mirror.
int I420Mirror(const uint8* src_y, int src_stride_y,
const uint8* src_u, int src_stride_u,
const uint8* src_v, int src_stride_v,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// ARGB mirror.
int ARGBMirror(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int width, int height);
// Convert NV12 to RGB565.
int NV12ToRGB565(const uint8* src_y, int src_stride_y,
const uint8* src_uv, int src_stride_uv,
uint8* dst_rgb565, int dst_stride_rgb565,
int width, int height);
// Convert NV21 to RGB565.
int NV21ToRGB565(const uint8* src_y, int src_stride_y,
const uint8* src_uv, int src_stride_uv,
uint8* dst_rgb565, int dst_stride_rgb565,
int width, int height);
// Aliases.
#define ARGBToBGRA BGRAToARGB
#define ARGBToABGR ABGRToARGB
// Convert ARGB To RGB24.
int ARGBToRGB24(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgb24, int dst_stride_rgb24,
int width, int height);
// Convert ARGB To RAW.
int ARGBToRAW(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgb, int dst_stride_rgb,
int width, int height);
// Convert ARGB To RGB565.
int ARGBToRGB565(const uint8* src_argb, int src_stride_argb,
uint8* dst_rgb565, int dst_stride_rgb565,
int width, int height);
// Convert ARGB To ARGB1555.
int ARGBToARGB1555(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb1555, int dst_stride_argb1555,
int width, int height);
// Convert ARGB To ARGB4444.
int ARGBToARGB4444(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb4444, int dst_stride_argb4444,
int width, int height);
// Convert ARGB to I400.
int ARGBToI400(const uint8* src_argb, int src_stride_argb,
uint8* dst_y, int dst_stride_y,
int width, int height);
// ARGB little endian (bgra in memory) to I422
int ARGBToI422(const uint8* src_frame, int src_stride_frame,
uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int width, int height);
// Draw a rectangle into I420.
int I420Rect(uint8* dst_y, int dst_stride_y,
uint8* dst_u, int dst_stride_u,
uint8* dst_v, int dst_stride_v,
int x, int y, int width, int height,
int value_y, int value_u, int value_v);
// Draw a rectangle into ARGB.
int ARGBRect(uint8* dst_argb, int dst_stride_argb,
int x, int y, int width, int height, uint32 value);
// Convert ARGB to gray scale ARGB.
int ARGBGrayTo(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int width, int height);
// Make a rectangle of ARGB gray scale.
int ARGBGray(uint8* dst_argb, int dst_stride_argb,
int x, int y, int width, int height);
// Make a rectangle of ARGB Sepia tone.
int ARGBSepia(uint8* dst_argb, int dst_stride_argb,
int x, int y, int width, int height);
// Apply a matrix rotation to each ARGB pixel.
// matrix_argb is 3 signed ARGB values. -128 to 127 representing -1 to 1.
// The first 4 coefficients apply to B, G, R, A and produce B of the output.
// The next 4 coefficients apply to B, G, R, A and produce G of the output.
// The last 4 coefficients apply to B, G, R, A and produce R of the output.
int ARGBColorMatrix(uint8* dst_argb, int dst_stride_argb,
const int8* matrix_argb,
int x, int y, int width, int height);
// Apply a color table each ARGB pixel.
// Table contains 256 ARGB values.
int ARGBColorTable(uint8* dst_argb, int dst_stride_argb,
const uint8* table_argb,
int x, int y, int width, int height);
// Quantize a rectangle of ARGB. Alpha unaffected.
// scale is a 16 bit fractional fixed point scaler between 0 and 65535.
// interval_size should be a value between 1 and 255.
// interval_offset should be a value between 0 and 255.
int ARGBQuantize(uint8* dst_argb, int dst_stride_argb,
int scale, int interval_size, int interval_offset,
int x, int y, int width, int height);
// Copy ARGB to ARGB.
int ARGBCopy(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int width, int height);
typedef void (*ARGBBlendRow)(const uint8* src_argb0, const uint8* src_argb1,
uint8* dst_argb, int width);
// Get function to Alpha Blend ARGB pixels and store to destination.
ARGBBlendRow GetARGBBlend();
// Alpha Blend ARGB images and store to destination.
int ARGBBlend(const uint8* src_argb0, int src_stride_argb0,
const uint8* src_argb1, int src_stride_argb1,
uint8* dst_argb, int dst_stride_argb,
int width, int height);
// Convert I422 to YUY2.
int I422ToYUY2(const uint8* src_y, int src_stride_y,
const uint8* src_u, int src_stride_u,
const uint8* src_v, int src_stride_v,
uint8* dst_frame, int dst_stride_frame,
int width, int height);
// Convert I422 to UYVY.
int I422ToUYVY(const uint8* src_y, int src_stride_y,
const uint8* src_u, int src_stride_u,
const uint8* src_v, int src_stride_v,
uint8* dst_frame, int dst_stride_frame,
int width, int height);
// Convert unattentuated ARGB to preattenuated ARGB.
int ARGBAttenuate(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int width, int height);
// Convert preattentuated ARGB to unattenuated ARGB.
int ARGBUnattenuate(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int width, int height);
// Convert MJPG to ARGB.
int MJPGToARGB(const uint8* sample, size_t sample_size,
uint8* argb, int argb_stride,
int w, int h, int dw, int dh);
// Computes table of cumulative sum for image where the value is the sum
// of all values above and to the left of the entry. Used by ARGBBlur.
int ARGBComputeCumulativeSum(const uint8* src_argb, int src_stride_argb,
int32* dst_cumsum, int dst_stride32_cumsum,
int width, int height);
// Blur ARGB image.
// Caller should allocate dst_cumsum table of width * height * 16 bytes aligned
// to 16 byte boundary.
int ARGBBlur(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int32* dst_cumsum, int dst_stride32_cumsum,
int width, int height, int radius);
// Multiply ARGB image by ARGB value.
int ARGBShade(const uint8* src_argb, int src_stride_argb,
uint8* dst_argb, int dst_stride_argb,
int width, int height, uint32 value);
// Interpolate between two ARGB images using specified amount of interpolation
// (0 to 255) and store to destination.
// 'interpolation' is specified as 8 bit fraction where 0 means 100% src_argb0
// and 255 means 1% src_argb0 and 99% src_argb1.
// Internally uses ARGBScale bilinear filtering.
// Caveat: This function will write up to 16 bytes beyond the end of dst_argb.
int ARGBInterpolate(const uint8* src_argb0, int src_stride_argb0,
const uint8* src_argb1, int src_stride_argb1,
uint8* dst_argb, int dst_stride_argb,
int width, int height, int interpolation);
#if defined(__CLR_VER) || defined(COVERAGE_ENABLED) || \
defined(TARGET_IPHONE_SIMULATOR)
#define YUV_DISABLE_ASM
#endif
// Row functions for copying a pixels from a source with a slope to a row
// of destination. Useful for scaling, rotation, mirror, texture mapping.
void ARGBAffineRow_C(const uint8* src_argb, int src_argb_stride,
uint8* dst_argb, const float* uv_dudv, int width);
// The following are available on all x86 platforms:
#if !defined(YUV_DISABLE_ASM) && \
(defined(_M_IX86) || defined(__x86_64__) || defined(__i386__))
void ARGBAffineRow_SSE2(const uint8* src_argb, int src_argb_stride,
uint8* dst_argb, const float* uv_dudv, int width);
#define HAS_ARGBAFFINEROW_SSE2
#endif
#ifdef __cplusplus
} // extern "C"
} // namespace libyuv
#endif
#endif // INCLUDE_LIBYUV_PLANAR_FUNCTIONS_H_ NOLINT |